![]() They also have compared with other mainline infantry poor moving accuracy. Infantry sections take more damage and reload much slower out of cover. Infantry sections are the core of the UKF roster, using them correctly will be crucial in getting a lot out of the UKF as a lot of their “power budget” is in them. Holes in stock army (Rocket Artillery, flamers and mobile mortar) Potentially static playstyle counted by snipers and indirect fire Potentially very snowbally with cheap technology Infantry Sections are very powerful with the right upgrades Advice I give is mainly oriented on 1v1 while there are some things that are transferable keep this in mind. Upcoming balance changes may affect these but I doubt for the foreseeable future they will change things to a point that you need to completely relearn the faction. In this guide I won’t go in detail about every single unit that the UKF has at its disposal but will try to give general advice to how you approach using it and to improve your decision making.
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